AI Insights · Timothy · July 2025
Top Vikings Games in Kuwait: Q2 2025 Performance
Explore the performance trends of the top 5 Vikings games on a unified platform in Kuwait during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the top Vikings-themed games on a unified platform in Kuwait exhibited varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at the trends for each game.
Viking Rise from IGG Singapore Pte. Ltd. showed fluctuations in weekly revenue, hitting a peak of approximately $1.1K at the end of June. The game experienced a decline in weekly downloads, starting at 292 and ending with 47 by the close of the quarter. Meanwhile, weekly active users also decreased from 314 to 147.
Oddmar, published by Mobge Ltd, had a modest revenue peak of $16 in early June. Downloads were sporadic, with a notable high of 12 in mid-May, while active users remained relatively stable, peaking at 16 in May.
Bad North: Jotunn Edition by Raw Fury saw minimal revenue activity, with a small peak of $13 in early April. Downloads were low throughout the quarter but showed slight increases in June. Active users maintained a steady presence, averaging around 6.
Vinland Tales: Viking Survival from Colossi Games Ltd recorded negligible revenue and sporadic downloads, with a minor peak of 8 downloads in mid-May.
Vikings: Valhalla Saga Rise Up by UMURO OYUN VE YAZILIM TEKNOLOJILERI ANONIM SIRKETI had a minor revenue peak of $7 in mid-June, while download numbers remained low throughout the quarter.
These insights, derived from Sensor Tower data, provide a snapshot of the current landscape for Vikings-themed apps in Kuwait. For more detailed analytics and insights, visit Sensor Tower.